By Jashan Chittesh on
2008-06-16T14:39:21
One of the key features of TRaceON will be its persistence. While you play the game, you build a history ("traces" ;-) ) - and this history is stored persistently in a database...
Eines der Schlüsselfeatures von TRaceON wird die Persistenz sein. Während du das Spiel spielst, erschaffst du eine Geschichte ("Spuren" ;-) ) - und diese Geschichte wird persistent in einer Datenbank gespeichert...
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By Jashan Chittesh on
2008-06-16T12:43:12
Well, as any old visitor of this site may have noticed, this site already was bilingual - except for the blogs, simply because I don't have time to translate all this into German. However...
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By Jashan Chittesh on
2008-06-08T21:12:45
Yay, the 10th member of this site, lucky me - Aaron from New Zealand joined in.
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By Jashan Chittesh on
2008-06-08T21:03:12
I'm really sorry it took me so long to create this entry - Anjareen actually signed up just a few days after I had released V0.88, but I just didn't get around to adding her entry ...
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By Jashan Chittesh on
2008-06-08T20:58:05
Oh well, I was just about to enter all the new people who signed in, and now realized that I got confused about my own counting...
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By Jashan Chittesh on
2008-06-08T20:55:36
Yes yes yes!!! It just took me about 2 hours to get it working. That's the way I like it :-)
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By Jashan Chittesh on
2008-06-08T16:32:24
I've just put up the bugtracker I will be using for my game projects...
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By Jashan Chittesh on
2008-05-15T19:32:07
As promised, the long list of release notes for V0.88 of TRaceON...
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By Jashan Chittesh on
2008-05-12T17:13:37
Wow, that's been three months of development time for just 0.08 of a version. But, this makes sense because it was about as much work as getting to 0.8... or does it?
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By Jashan Chittesh on
2008-05-09T22:30:07
One of the major changes for the current version was a complete redesign of the networking...
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By Jashan Chittesh on
2008-05-02T21:38:05
I had been wondering about whether or not I'm capable of creating a good logo for RaMtiGA myself for some time. Last night...
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By Jashan Chittesh on
2008-05-02T21:31:04
Now that was magical. I just dialed the number of my brother Stefan because I wanted to ask him about a barbecue (vegetarian for me, of course) tomorrow. He answered the phone and asked, whether I had seen he had just registered a few seconds ago.
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By Jashan Chittesh on
2008-04-30T21:07:00
I just wanted to note that yesterday, I finished reading a rather significant book. But it turns out there's more to tell... Things concering the mysterious uber-project RaMtiGA...
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By Jashan Chittesh on
2008-04-30T11:29:00
Welcome Tobias :-) This is special because he's the first user who registered since the site has its new design....
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By Jashan Chittesh on
2008-04-17T19:17:00
Last weekend, I decided to do a little research on which bugtracker I was going to use for the real beta of TRaceON. Well, the result was: I finally got my first RaMtiGA Webdesign. How come?
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By Jashan Chittesh on
2008-03-31T15:16:00
Exciting news from Unity Technologies: They will support the iPhone. That's very exciting news for me....
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By Jashan Chittesh on
2008-03-30T08:53:00
This is just a quick note. After redesigning and refactoring and completely turning the whole game upside down (in particular the whole networking part), I...
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By Jashan Chittesh on
2008-03-15T09:23:00
Some people might consider me a little crazy - and I guess by all standards defined by the collective so-called society I am. And guess what: I couldn't care less. Let me give you an example...
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By Jashan Chittesh on
2008-03-13T10:20:00
This is a short entry: I just crossed the 300 hours boundary...
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By Jashan Chittesh on
2008-03-13T03:10:00
Wow, that was an intense session. During the last couple of days, I did a lot of cleaning up and polishing stuff. In particular the GUI at the startup screen now has some funny little "tweaks". It shouldn't be too long until the next release is out...
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By Jashan Chittesh on
2008-03-08T17:50:00
This blog entry may at first seem completely unrelated to this site. After all, this site is about computer games, isn't it? Well, it is related. And it's a rather significant relation. Read for yourself...
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By Jashan Chittesh on
2008-03-07T19:16:00
Yeah - it took me a little while to take that step, but I'm getting more and more into a professional development process here for my own game.
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By Jashan Chittesh on
2008-03-07T19:12:00
Interesting how the flow flows... I was set up for working on the game, and then it turned out I worked on the site. Well, but in a way, isn't that the same?
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By Jashan Chittesh on
2008-03-02T21:46:00
In guess, in every kind of relationship, there's ups and downs - good times and bad times. What I'm currently experiencing is that this also applies to the relationship I, as a game developer, have with the game engine / authoring system I'm using to create my game...
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By Jashan Chittesh on
2008-02-15T23:35:00
... and, today, the fifth user registered: Basti. He also joined in to the game, and was kind of hard to beat ;-)
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By Jashan Chittesh on
2008-02-14T22:12:00
Cool - I just had a very fun game session with some of the guys from the Unity forums. We were up to 8 players, and it was quite a lot of fun. Especially when there's 4 or more players. At the end, we even had some very cool "head to head" action sequences...
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By Jashan Chittesh on
2008-02-10T20:55:00
Alright - I just put V0.8 online. The "milestone" of this version is power-ups...
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By Jashan Chittesh on
2008-02-01T21:59:00
It's been a while since the last blog entry, but development did advance. There were in fact a few days where I didn't find time to move on with development, but those were rare...
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By Jashan Chittesh on
2008-01-19T02:10:00
This will be the last version for a little while, as I will be now beta-testing Unity 2.0.2. It might be that I'll get out the next version only when Unity 2.0.2 is released.
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By Jashan Chittesh on
2008-01-14T23:54:00
I finally got the very first version of Jashan Chittesh's Unity Multiplayer TRaceON with networked multiplayer support online!!!
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