By Jashan Chittesh on
2008-09-28T13:32:04
I've just sent out the instructions for the first load-test. Full text below ...
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By Jashan Chittesh on
2008-09-27T23:15:11
I've just sent out the invitation to the first load-test of Traces of Illumination. For the purpose of this load-test, I've created a special "load-test client" which immediately logs in to the server. The user only needs to join a team, and then wait until a real player hits "play" - the load-test client basically simulates a user with the simple AI that's also used in single player mode. The full invitation:
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By Jashan Chittesh on
2008-09-15T00:16:37
I had been going back and forth with this for a couple of weeks now, and during last week, I finally came to a decision: TRaceON is now called Traces of Illumination.
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By Jashan Chittesh on
2008-09-08T20:26:38
Whoa, that's quite an amazing feeling: My first game is being covered in an actual magazine. No, not just an online magazine, a real magazine printed on paper!
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By Jashan Chittesh on
2008-09-08T20:23:32
... so now, this site officially has a forum.
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By Jashan Chittesh on
2008-09-08T20:19:15
I've just - once again - counted the number of users that have registered (excluding myselves ;-) ), and we're now at 31.
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By Jashan Chittesh on
2008-08-28T15:00:54
Today, I've announced the new version of TraceON in my Unity Awards 2008 thread on the Unity forums.
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By Jashan Chittesh on
2008-08-28T02:57:17
I won't write much about this right now, because I'm ready to fall to my bed like a stone, but I just wanted to mention: I have finally finished Tutorial 03.
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By Jashan Chittesh on
2008-08-17T14:53:01
As you may have noticed, I could be considered somewhat "aware" of names and what they refer to or what they associate you with. That's why I'm using Jashan Chittesh instead of Holger Wagner. It's also the reason why I think I never mentioned the name of the portal system used for this site on this site. And that was for a reason! I'll mention it one time today, but then it will be gone from this site. Because now, at last: WISDOM is here ...
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By Jashan Chittesh on
2008-08-17T14:14:43
Someone recently mentioned to me that a new TRON-movie was coming up. Today, I found out a little more about that...
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By Jashan Chittesh on
2008-08-13T21:13:48
I've put a new version online: V0.999a - there not that many changes this time, but one very significant change, and that has a name: Tutorials...
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By Jashan Chittesh on
2008-08-10T13:42:57
At last, I've got Active Forums 4.0 preview release. This is not for productive use, so I'm considering this "forum beta testing embedded in game beta-testing", but I'm hoping that this might help with one particular issue: Communication...
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By Jashan Chittesh on
2008-08-10T13:36:52
As previously reported, I had noticed that a few users didn't complete their registration process. Houston, we got a problem! ...
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By Jashan Chittesh on
2008-08-10T13:31:08
I'm about half way through with the tutorial... Since it's already a bit late today, and I still have some rather funky ideas to implement, it might not make it today - but it will make it really soon...
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By Jashan Chittesh on
2008-08-08T17:20:49
I've ordered service phone numbers for customer support. It may be a little early to think of this, but ...
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By Jashan Chittesh on
2008-08-08T10:28:08
Today is a pretty busy day - I'll try to keep the blog up to date. The first two things I'd like to mention is my official UA 2000 announcement and - tadaaa - I just registered my trade.
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By Jashan Chittesh on
2008-08-08T00:08:23
After quite a bit of testing and playing around, I've just put a new version of TRaceON online. This one should be considered "The Evaluation Version": ...
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By Jashan Chittesh on
2008-08-07T06:05:54
I thought it might be interesting to follow the development of this site - and thus will list a few stats that I have available in this posting...
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By Jashan Chittesh on
2008-08-05T17:56:24
Ok, this has been waiting for a few days now - but now it's online: My very first screencast ever ...
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By Jashan Chittesh on
2008-08-01T17:35:09
Today, two cool things happened: I've got my bank account at the GLS Bank which is the account I'll be using for all money-related issues for all upcoming games, starting with TRaceON - and I've received a chair I had ordered which will hopefully save my back...
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By Jashan Chittesh on
2008-07-29T09:58:56
Wonderful news: Unity 2.1 is out! For details, see ...
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By Jashan Chittesh on
2008-06-16T14:39:21
One of the key features of TRaceON will be its persistence. While you play the game, you build a history ("traces" ;-) ) - and this history is stored persistently in a database...
Eines der Schlüsselfeatures von TRaceON wird die Persistenz sein. Während du das Spiel spielst, erschaffst du eine Geschichte ("Spuren" ;-) ) - und diese Geschichte wird persistent in einer Datenbank gespeichert...
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By Jashan Chittesh on
2008-06-16T12:43:12
Well, as any old visitor of this site may have noticed, this site already was bilingual - except for the blogs, simply because I don't have time to translate all this into German. However...
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By Jashan Chittesh on
2008-06-08T21:12:45
Yay, the 10th member of this site, lucky me - Aaron from New Zealand joined in.
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By Jashan Chittesh on
2008-06-08T21:03:12
I'm really sorry it took me so long to create this entry - Anjareen actually signed up just a few days after I had released V0.88, but I just didn't get around to adding her entry ...
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By Jashan Chittesh on
2008-06-08T20:58:05
Oh well, I was just about to enter all the new people who signed in, and now realized that I got confused about my own counting...
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By Jashan Chittesh on
2008-06-08T20:55:36
Yes yes yes!!! It just took me about 2 hours to get it working. That's the way I like it :-)
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By Jashan Chittesh on
2008-06-08T16:32:24
I've just put up the bugtracker I will be using for my game projects...
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By Jashan Chittesh on
2008-05-15T19:32:07
As promised, the long list of release notes for V0.88 of TRaceON...
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By Jashan Chittesh on
2008-05-12T17:13:37
Wow, that's been three months of development time for just 0.08 of a version. But, this makes sense because it was about as much work as getting to 0.8... or does it?
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