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RaMtiGA - Raising a Middleworld to its Golden Age
RaMtiGA - Raising a Middleworld to its Golden Age: Blog
Author: Jashan Chittesh Created: 2007-12-04T23:04:44
This is Jashan's developer blog. Obviously, since Jashan has created this project, he is the first one to do anything in this project. There's a few different topics this Blog covers, but in the end, it's all about Raising a Middleworld to its Golden Age.

What's that? Everyone's crazy with christmas and I write about a Unity workshop? Well, it's been a busy week so blogging had to wait until I had time ... which is ... NOW! ... so, anyways, here we go ...

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Not everyone wants to immediately register with every site available. On the other hand, sometimes you come across a site you feel might be interesting ... and you create a bookmark ... and forget about it. That's what happens to me frequently. So I thought I'd add a newsletter subscription to www.ramtiga.com.

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The old design of this Website has been more and more of a pain for me to look at and work with - so I'm really glad that today I can introduce: RaMtiGA - Webdesign V 2.0, a much more colorful and intense design with a left-side navigation ...

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I just installed the new version of the blog-software for the portal system. And ... it's not quite working. When I currently click on any of the blog entries, I'm getting a Firefox error telling me that there's some unending redirection. So, this is both an announcement and a test-posting ;-)

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I'm right now listening to the current state of the soundscape for Level 11 of Traces of Illumination - Everything in Nothing. It's not quite polished, yet ... but I'm happy that aside of some extra-polishing, it's done.

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Since there was no real activity on the forums, I've temporarily disabled them. They'll return with the next round of beta-testing of Traces of Illumination.

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This morning, I wrote down some ideas on the crafting system in RaMtiGA.

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A few days ago, I realized that while my preferred means of communication for www.ramtiga.com is through computer games, I want to broaden the approach by creating a community with a wider perspective. Let me explain ...

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That's a very interesting experience I'm going through right now: I'm still somewhere in the middle of creating Level 12 - "Welcome to Paradise". You could say that within a few days I made some very nice progress (I'm not working full days every day ... so after a month, I can still say "within a few days" ;-) ).

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Over at the Unity forums, there's currently a thread about "how we got started with programming" and I thought that was a great opportunity to finally finish my "history" section of how I got into game development ...

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No, I've not suddenly become a 13-year-old incapable of proper spelling. But I'm still a bit tortured by the virus that got me down last week. That was not cool news.

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UT has now officially announced Unity 2.5, which will also be available for Windows.

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I'm currently considering changing the site layout and have a little poll in the forums. Please let me know what you think!

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It took its time - but now it's done: Instead of using my homegrown "network filter" that basically sent the message to each player individually and directly (in loops for all kinds of groups), Traces of Illumination is now using Unity's built-in networking-scoping ...

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I sometimes like to quote song lyrics, so here you go ... with something that's originally in German ...

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Traces of Illumination was mentioned in Unite 2008: Highlights And Award Winners on GameCareerGuide. This is the second time Traces of Illumination is "in the media"; first it was in the Unity Developer Magazine, Issue 2 (I had written about that before).

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I just mentioned "future projects" in my previous posting ... so let me go into a little more detail on that ...

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It's been a rather inspiring time, and while development didn't advance quite as much as I would have liked it - the last two months were a time of many ideas, things becoming more clear and getting things settled ...

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Wait a minute ... no, this is still not about the news of Traces of Illumination. Right: Right after Unite 2008, I was on a 12-day intensive meditation experiential seminar. That was a pretty great experience with many hours of deep meditations every day ...

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The Unite 2008 Conference

October 22-24, 2008
Copenhagen, Denmark

... ;-)

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Ok, so altogether, I did three major load-testing sessions to which I had invited all people currently registered with the site. The goal of those load-testing sessions was to find out how many simultanuous players my server can currently take ...

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Oh well, it's been a really long time since I last posted to my Blog. My sincere apologies to everyone who's been waiting ... and waiting ... and waiting patiently ...

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I've just sent out the instructions for the first load-test. Full text below ...

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I've just sent out the invitation to the first load-test of Traces of Illumination. For the purpose of this load-test, I've created a special "load-test client" which immediately logs in to the server. The user only needs to join a team, and then wait until a real player hits "play" - the load-test client basically simulates a user with the simple AI that's also used in single player mode. The full invitation:

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I had been going back and forth with this for a couple of weeks now, and during last week, I finally came to a decision: TRaceON is now called Traces of Illumination.

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Whoa, that's quite an amazing feeling: My first game is being covered in an actual magazine. No, not just an online magazine, a real magazine printed on paper!

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... so now, this site officially has a forum.

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I've just - once again - counted the number of users that have registered (excluding myselves ;-) ), and we're now at 31.

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Today, I've announced the new version of TraceON in my Unity Awards 2008 thread on the Unity forums.

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I won't write much about this right now, because I'm ready to fall to my bed like a stone, but I just wanted to mention: I have finally finished Tutorial 03.

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