By Jashan Chittesh on
2010-01-29T21:41:01
As you can see, I've ditched the V1.0alphaX version numbers and moved back to a more conventional version number sequence. That should help keeping things a bit more orderly than they were during the last year ... and a half ... so what's new in this version?
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By Jashan Chittesh on
2010-01-29T21:37:32
This clearly is by far the longest time Traces of Illumination had between two releases - so I thought it might be a good time to dive a little into the history so far: The last release was V1.0alpha9b, released 2008-10-12. That's about 1 1/4 years. Until then, I had pretty short release-cycles ...
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By Jashan Chittesh on
2010-01-13T23:50:08
More than a year ago I did a series of load-tests to find out how many players my game-server could take. My goal was to be able to host about 150 players per server. Unfortunately, in the last of those load-tests it turned out that around 70 players things got really ...
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By Jashan Chittesh on
2009-12-24T12:58:37
What's that? Everyone's crazy with christmas and I write about a Unity workshop? Well, it's been a busy week so blogging had to wait until I had time ... which is ... NOW! ... so, anyways, here we go ...
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By Jashan Chittesh on
2009-11-29T16:33:12
Not everyone wants to immediately register with every site available. On the other hand, sometimes you come across a site you feel might be interesting ... and you create a bookmark ... and forget about it. That's what happens to me frequently. So I thought I'd add a newsletter subscription to www.ramtiga.com.
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By Jashan Chittesh on
2009-11-28T22:32:00
The old design of this Website has been more and more of a pain for me to look at and work with - so I'm really glad that today I can introduce: RaMtiGA - Webdesign V 2.0, a much more colorful and intense design with a left-side navigation ...
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By Jashan Chittesh on
2009-06-07T13:24:03
I just installed the new version of the blog-software for the portal system. And ... it's not quite working. When I currently click on any of the blog entries, I'm getting a Firefox error telling me that there's some unending redirection. So, this is both an announcement and a test-posting ;-)
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By Jashan Chittesh on
2009-06-07T12:56:38
I'm right now listening to the current state of the soundscape for Level 11 of Traces of Illumination - Everything in Nothing. It's not quite polished, yet ... but I'm happy that aside of some extra-polishing, it's done.
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By Jashan Chittesh on
2009-06-04T08:38:56
Since there was no real activity on the forums, I've temporarily disabled them. They'll return with the next round of beta-testing of Traces of Illumination.
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By Jashan Chittesh on
2009-05-03T10:52:59
This morning, I wrote down some ideas on the crafting system in RaMtiGA.
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By Jashan Chittesh on
2009-03-29T13:52:42
A few days ago, I realized that while my preferred means of communication for www.ramtiga.com is through computer games, I want to broaden the approach by creating a community with a wider perspective. Let me explain ...
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By Jashan Chittesh on
2009-03-01T21:14:10
That's a very interesting experience I'm going through right now: I'm still somewhere in the middle of creating Level 12 - "Welcome to Paradise". You could say that within a few days I made some very nice progress (I'm not working full days every day ... so after a month, I can still say "within a few days" ;-) ).
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By Jashan Chittesh on
2009-02-19T14:36:16
Over at the Unity forums, there's currently a thread about "how we got started with programming" and I thought that was a great opportunity to finally finish my "history" section of how I got into game development ...
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By Jashan Chittesh on
2009-02-02T18:18:38
No, I've not suddenly become a 13-year-old incapable of proper spelling. But I'm still a bit tortured by the virus that got me down last week. That was not cool news.
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By Jashan Chittesh on
2009-01-22T16:57:28
UT has now officially announced Unity 2.5, which will also be available for Windows.
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By Jashan Chittesh on
2008-12-26T14:22:59
I'm currently considering changing the site layout and have a little poll in the forums. Please let me know what you think!
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By Jashan Chittesh on
2008-12-26T14:19:32
It took its time - but now it's done: Instead of using my homegrown "network filter" that basically sent the message to each player individually and directly (in loops for all kinds of groups), Traces of Illumination is now using Unity's built-in networking-scoping ...
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By Jashan Chittesh on
2008-12-14T13:40:18
I sometimes like to quote song lyrics, so here you go ... with something that's originally in German ...
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By Jashan Chittesh on
2008-12-13T15:55:24
Traces of Illumination was mentioned in Unite 2008: Highlights And Award Winners on GameCareerGuide. This is the second time Traces of Illumination is "in the media"; first it was in the Unity Developer Magazine, Issue 2 (I had written about that before).
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By Jashan Chittesh on
2008-12-13T15:19:09
I just mentioned "future projects" in my previous posting ... so let me go into a little more detail on that ...
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By Jashan Chittesh on
2008-12-13T14:44:52
It's been a rather inspiring time, and while development didn't advance quite as much as I would have liked it - the last two months were a time of many ideas, things becoming more clear and getting things settled ...
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By Jashan Chittesh on
2008-12-13T13:46:49
Wait a minute ... no, this is still not about the news of Traces of Illumination. Right: Right after Unite 2008, I was on a 12-day intensive meditation experiential seminar. That was a pretty great experience with many hours of deep meditations every day ...
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By Jashan Chittesh on
2008-12-13T12:50:01
The Unite 2008 Conference
October 22-24, 2008
Copenhagen, Denmark
... ;-)
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By Jashan Chittesh on
2008-12-13T12:38:31
Ok, so altogether, I did three major load-testing sessions to which I had invited all people currently registered with the site. The goal of those load-testing sessions was to find out how many simultanuous players my server can currently take ...
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By Jashan Chittesh on
2008-12-13T12:32:56
Oh well, it's been a really long time since I last posted to my Blog. My sincere apologies to everyone who's been waiting ... and waiting ... and waiting patiently ...
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By Jashan Chittesh on
2008-09-28T13:32:04
I've just sent out the instructions for the first load-test. Full text below ...
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By Jashan Chittesh on
2008-09-27T23:15:11
I've just sent out the invitation to the first load-test of Traces of Illumination. For the purpose of this load-test, I've created a special "load-test client" which immediately logs in to the server. The user only needs to join a team, and then wait until a real player hits "play" - the load-test client basically simulates a user with the simple AI that's also used in single player mode. The full invitation:
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By Jashan Chittesh on
2008-09-15T00:16:37
I had been going back and forth with this for a couple of weeks now, and during last week, I finally came to a decision: TRaceON is now called Traces of Illumination.
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By Jashan Chittesh on
2008-09-08T20:26:38
Whoa, that's quite an amazing feeling: My first game is being covered in an actual magazine. No, not just an online magazine, a real magazine printed on paper!
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By Jashan Chittesh on
2008-09-08T20:23:32
... so now, this site officially has a forum.
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